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Pictures and shizzle. by Crazy AidoCrazy Aido, 23 Apr 2011 19:56

Cool, I hadn't considered them being that tall.

Do they have opposable digits?

Re: Anatomy of a Gavlin by Crazy AidoCrazy Aido, 23 Feb 2011 09:01

A Gavlin is an arboreal tetra-pod that inhabits the thick canopy that surrounds An.

Outline of Morphology:


Hominids in the loosest sense of the word, they have a comparable anatomy to humans. Possessing a head containing the primary sense organs and a tri-lobal brain. The four limbs are used for locomotion in the canopy are are essentially identical in the "upper" body and the "lower" body. They have bilateral symmetry along the head and torso. With fully extended limbs the Gavlin reaches a length of 2800mm with 509mm length in the torso 211mm head and 300mm neck.

Anatomy of a Gavlin by Nostalgia00Nostalgia00, 23 Feb 2011 00:19

We kind of decided quite quickly that An orbits between two stars.

Now I have NO idea how exactly that works, so I'll just leave it here for ya'll to play with…

Yep, as I just said, giant, twenty to thirty foot long worms covered in hair living in the cloudswamp. They hunt through smell or heat or… Something. Anyway, when they get close, they coil up and spring themselves at stuff, their favourite food is angel larvae, they can cause serious damage to an angel nest because they can horripilate their hair, making it really difficult for the angels to sting them.

Yeah, go look up horripilate then get back to me.

Giant hairy fenworms by Crazy AidoCrazy Aido, 21 Feb 2011 21:18
Crazy AidoCrazy Aido 20 Feb 2011 22:49
in discussion An-Races / Spiders » Summary

Simply put, I see the spiders as being largely nomadic, carnivourous but maybe adding some plant matter to thier diet.

The males hunt in groups the females are solitary.

The females, aside from breeding occupy a shemanic role, moving between bands of males, picking up bits of lore and moving on.

Without eyes, they have a very musically dependant culture with other areas like wrestling and games being prominant, and scent and pheramones playing a strong social role. Males play precussion, using their pedepalps, females play strings. Both with heavy base notes.

Summary by Crazy AidoCrazy Aido, 20 Feb 2011 22:49

Currently, the An part of the forum has something on ecosystem and races but if you think it needs something more, ask for it here and we'll think it out.

An- Work in progress. by Crazy AidoCrazy Aido, 20 Feb 2011 22:37

So, after… Well, it started in a pub, but it was too hard to pass up on.

Basically, we started creating a social situation, which turned into an ecosystem which turned…

Well, you see where this is going. Apologies to those involved for going ahead and naming the planet, but, I figured it needed it. We'll have more titles and infoas this project continues and maybe even an end product, so just throw your two cents in as and when you please. Peace out.

Welcome to An! by Crazy AidoCrazy Aido, 20 Feb 2011 22:02
Re: Ireland
HandsofBlueHandsofBlue 13 Jan 2010 12:30
in discussion The World at Large / Places » Ireland

Lets talk about Ireland a bit more.

Specifically Galway. Gallimh is the city of the tribesmen, so named because of the 14 merchant families that ruled it from around the time of the Norman invasion, mostly English with a few native Irish.

My idea for Galway, being a major port on the west coast, was for it to become a elvish city. In universe, you can simply say that the Elves got there first, before anyone human had a chance to stake a cliam to the area first. And as its an Elvish city, I'm guessing it'll have to be named different.

Anyway, Galway will be one of the prinicple trading hubs of NW Europe. I figure we can take the 14 tribes and make them Elvish clans or sects. We could have a proper 'Great Game' going on in the town, a way for us to show and examine Elvish culture and society.

As a trading area, Galway will be a little bit more welcoming to non-elvish ships then usual, provided they pay like everyone else. Galway is surronded by wild lands that aren't suitable for farming; its dependent on the sea lanes for its continued surivial so it makes sense not to turn anyone away. Whoever is nominally in charge of Galway, presumbly the head of a more powerful family, controls the area surronding the city but they don't venture out often.

It would be my thinking that the Galway Elves would be neutral in the Irish conflict. In fact, I doubt they'd express any opinikns whatsoever. That being said its obvious they wouldn't like O' Neill with his fey creature death boner.

Moving right along, Kerry. It'll be wild, untamed land with a local Irish King. A good place for that kind of thing, to preserve the old Irish customs, brehon law, druids and all that. The kinda of place other factions wouldn't want to send armies into, due to its magbificent defensive properties: high moujntaisn, deep valleys and the like.

Kilkenny, I had in my Dominicon game as a resolute English town, mostly due to the famous staututes of Kilkenny. I envisioned it as the furthurst outpost of English influnce that finds itself in the warpath.

On the same note, Maynooth I also included. A small town in mourning for its lost son (snigger) dominated by the Castle. A halfway point between the Pale and the wild.

Party of Five, a brilliant show, and often made me cry uncontrollably, suffered ultimately from a lack of rocket launchers.
- Joss Whedon

Never take life seriously. Nobody gets out alive anyway.

Re: Ireland by HandsofBlueHandsofBlue, 13 Jan 2010 12:30

She was surprised at the treatment once the locks on her manacles were released, she had expected to be dragged by the hair to wherever it was they wanted her, instead, they simply unlocked her restraints. Her arms flapped down in releif and she was allowed a breif moment to rub some life back into her wrists. The jailers simply stood over her, but the message was clear, she wasn't going anywhere without them, but they weren't going to wait all day. She forced herself up off her aching knees, slowly, one leg at a time. Then, in the shreds of a whore's dress and covered in the filth of a dungeon, she straightened herself up. The gaurds showed a breif expression of surprise, for though she was thin and wirey, she was also tall, taller than them even, but more so than that, in her bearing she carried an aura of pride, or diginity. Whatever it was, it made the whole scene look vaguely rediculous. Then she turned to her captors, wordlessly, and they went on their way.

She moved through the dungeon like a marionette, head forward, arms sweeping back and forth. Around her, the poor dregs reached out any way they could. They moaned, they called, the ones with free limbs tried to grasp at her, though they found the jailer who walked behind her eager to bring a wooden club down down on any offending appendage. But she walked on, the waves of human suffering and pleading washed against her and just as easily, washed off. In the jailers, at least, there was at least a willingness to pay attention to them, however baleful. The woman walked through the dungeon as if she were walking down an empty street, her bare feet patting against clammy stone.

Eventually, the jailers led her through the snake's nest of tunnels to the entrance, a large double door, with several guards lazily standing about. A smaller door was set into it, fit for a single person to duck through, and this was open. Through it she could see more carefully carved stone and a torch held in an iron bracket. The jailor in front of her proceeded through the door and she followed. The soldier's eyes went with her, some in interest, some in mild confusion,but no one questioned her passage.

On the other side, there was a different kind of darkness, torches spaced the light out enough to pass without fear of falling, but here the tunnels were straight square affairs of well chiselled stone blocks. The light, though somewhat weak, was still uniform and the three made their way along the unadorned passage until they came to another door, where the jailer in front rattled his way through the ball of keys at his hip before slowly turning the lock over its mechanism with a dull clunk.

The other side of the door was a new world, though there remained the same unadorned stone walls, against one wall were high open arched windows, were pale sunlight rushed through, a solid beam of light that stood in the way of the trio as if to bar their progress. They braved their way through it, though the woman was forced to raise a hand to shield a squinting eye. In the sunlight, the paleness of her skin become apparent, it was as white as the wane light of the sun that caressed it. The scars on her arms and legs stood out look small red insects crawling over her. They walked through the sea of light, even the jailer's showing discomfort by dint of their troglodyte existence, until a corner mercifully released them from it's hold. The lead jailer looked back, expecting a sigh of releif from the woman, but she starred forward, her lowered hand to only sign she had even acknowledged to releif of the shade. On she walked, as if unaware of where she had been or where she was going, which was at least half true. Another door presented itself, not the simple affair of planks thrown together and stuck on a hinge, but a carved peice, nothing extravagant, but at least expressing a place of higher of importance than the dungeons. The lead jailer knocked twice, then, unbidden, pulled the door back on it's hinges. From inside, the room glowed with steady light. The jailor nodded his head into the room and the woman entered, then they passed from each others existance, neither expecting to see the other again.

The room the woman entered was somewhat like her, a contradiction. It's walls were spartan, the same chiselled stone as outside with no hangings or portraits, a crucifix marked the right hand wall as the only show of adornment. Her feet stuck to cold stone, with no carpet to warm her toes, though they did not squirm as someone's might against the discomfort. But dispite this, wealth was apparent, but not gaudy excess, the left wall had a high bookcase set against it, lined with bound tomes and scrolls, each one more than likely enough to keep her fed well through winter. The other furniture of the room was a writing desk, scattered with beeswax candles that lit the the space around with a pleasent yellow halo and illuminated the edges of the othe paraphinalia in the little space. A carved chair had been pulled back from the tesk, beckoning her to sit. On the other side of the desk, a mound of shadow revealed her interrogator, bony fingers steepled under his nose. The light rose up over his face raising the colour from what had been deep black to a dark brown, it peaked in places revealing a face worn with years that had deep folded wrinkles which sank into long black lines that hung about his mouth and eyes. In the midst of all this, his eyes still shone brightly, with black dots of pupils hanging under his eyelids. Those eyes focused on the woman, intently.

“Anya Von Ritter.” He said, at length.

Re: Teasers and so forth... by Crazy AidoCrazy Aido, 25 Dec 2009 21:20

Sounds like as much part of the elves attitude as it does their religion!

Re: Other Faiths by Crazy AidoCrazy Aido, 12 Dec 2009 16:48
Re: Other Faiths
Cliosthenes (guest) 06 Dec 2009 21:45
in discussion Axis of the World / Religion » Other Faiths

That would definitely help alright. Ah, they could have something along the lines of Susano, the Japanese god of storms and seas. As likely to strike you with lightning and tidal waves than as help you - more likely to, in fact!

Re: Other Faiths by Cliosthenes (guest), 06 Dec 2009 21:45

I would be inclined to think that Elves would be very faith oriented. Most sea going individuals are fairly superstitious at the best of times. Also, given that the sea itself is likely to be somewhat more lively than we might usually assume, what with the existence of sea monsters and such, I would see them as having very strong faith!

Re: Other Faiths by Crazy AidoCrazy Aido, 06 Dec 2009 21:31
Re: Other Faiths
Cliosthenes (guest) 04 Dec 2009 19:19
in discussion Axis of the World / Religion » Other Faiths

Would the elves have the nature worship from Shinto as well? Or more accurately, worshipping the spirits which live in natural things?

Re: Other Faiths by Cliosthenes (guest), 04 Dec 2009 19:19

Mine was much the same, roll a d100, compare against skill, tell me what you want to do.


But it seemed to work quite well.

Re: System to be used. by Crazy AidoCrazy Aido, 25 Nov 2009 14:26

I was using the Unisystem, which is dirt simple, and has no special rules for magic rolls. I had one fire mage/wizard in my party and his role turned out to be, not so much firepower, but interference. Distracting enemies, fireshields etc. Not what I was expecting.

Party of Five, a brilliant show, and often made me cry uncontrollably, suffered ultimately from a lack of rocket launchers.
- Joss Whedon

Never take life seriously. Nobody gets out alive anyway.

Re: System to be used. by HandsofBlueHandsofBlue, 23 Nov 2009 01:05

It went well so? Good to hear it, did you have any magic mechanics?

“Fantasy is an exercise bicycle for the mind. It might not take you anywhere, but it tones up the muscles that can. Of course, I could be wrong.”
-Terry Pratchett

Re: System to be used. by EoinNBrennanEoinNBrennan, 22 Nov 2009 21:35

Historically, It was a memver of the Lower Saxon circle, but today, its, its own state within Germany (Thats equivelant to an Irish province)

Party of Five, a brilliant show, and often made me cry uncontrollably, suffered ultimately from a lack of rocket launchers.
- Joss Whedon

Never take life seriously. Nobody gets out alive anyway.

Re: The Electors by HandsofBlueHandsofBlue, 21 Nov 2009 23:33

Neroke mentioned Elven and Dwarf faiths, but I'd be inclined to think this works like the ancestor worship inherent in shintoism.

Paganism is likely to take great number of forms, from that of the Aztecs to the few scant whispers in Irish hearts.

Re: Other Faiths by Crazy AidoCrazy Aido, 21 Nov 2009 19:46
Re: Protestantism
Lazy Aido (guest) 21 Nov 2009 10:50
in discussion Axis of the World / Religion » Protestantism

It's important to remember that there are few things that protestants hate more than catholics, aside from, well, other protestants.

The mainstream protestant faiths are Lutheranism, Calvanism and Zwingliism. Lutheranism takes a strong hold in Germany, while Calvin and Zwingli head south, splitting up switzerland,(I think) and then Calvin heads west, where Calvinism takes hold of about ten per cent of France. (French calvinists are refered to as Heugonots.)

As for magic users, protestantism sees the widespread dissolution of monastaries, a place where our logic has catholic magic users being trained.

I would be inclined to think that trading houses and universities would take in a significant proportion, allowing for non monastic magic users. However, any refusing offers to be thought, in a faith with such emphasise on predestination, are likely to head to the stake.

Re: Protestantism by Lazy Aido (guest), 21 Nov 2009 10:50
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